VertexBufferBindingΒΆ
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struct
VertexBufferBinding: System.ValueType Defines how a vertex buffer is bound to the graphics device for rendering.
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readonly VertexBuffer
VertexBuffer Gets the vertex buffer.
Value: The vertex buffer.
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readonly int
VertexOffset Gets the index of the first vertex in the vertex buffer to use.
Value: The index of the first vertex in the vertex buffer to use.
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readonly int
InstanceFrequency Gets the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
Value: The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data and greater than 0 for per-instance data.
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readonly VertexBuffer