SurfaceFormatΒΆ
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enum
SurfaceFormat: System.Enum, System.IComparable, System.IFormattable, System.IConvertible Defines types of surface formats.
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SurfaceFormat
Color Unsigned 32-bit ARGB pixel format for store 8 bits per channel.
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SurfaceFormat
Bgr565 Unsigned 16-bit BGR pixel format for store 5 bits for blue, 6 bits for green, and 5 bits for red.
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SurfaceFormat
Bgra5551 Unsigned 16-bit BGRA pixel format where 5 bits reserved for each color and last bit is reserved for alpha.
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SurfaceFormat
Bgra4444 Unsigned 16-bit BGRA pixel format for store 4 bits per channel.
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SurfaceFormat
Dxt1 DXT1. Texture format with compression. Surface dimensions must be a multiple 4.
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SurfaceFormat
Dxt3 DXT3. Texture format with compression. Surface dimensions must be a multiple 4.
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SurfaceFormat
Dxt5 DXT5. Texture format with compression. Surface dimensions must be a multiple 4.
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SurfaceFormat
NormalizedByte2 Signed 16-bit bump-map format for store 8 bits for u and v data.
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SurfaceFormat
NormalizedByte4 Signed 16-bit bump-map format for store 8 bits per channel.
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SurfaceFormat
Rgba1010102 Unsigned 32-bit RGBA pixel format for store 10 bits for each color and 2 bits for alpha.
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SurfaceFormat
Rg32 Unsigned 32-bit RG pixel format using 16 bits per channel.
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SurfaceFormat
Rgba64 Unsigned 64-bit RGBA pixel format using 16 bits per channel.
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SurfaceFormat
Alpha8 Unsigned A 8-bit format for store 8 bits to alpha channel.
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SurfaceFormat
Single IEEE 32-bit R float format for store 32 bits to red channel.
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SurfaceFormat
Vector2 IEEE 64-bit RG float format for store 32 bits per channel.
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SurfaceFormat
Vector4 IEEE 128-bit RGBA float format for store 32 bits per channel.
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SurfaceFormat
HalfSingle Float 16-bit R format for store 16 bits to red channel.
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SurfaceFormat
HalfVector2 Float 32-bit RG format for store 16 bits per channel.
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SurfaceFormat
HalfVector4 Float 64-bit ARGB format for store 16 bits per channel.
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SurfaceFormat
HdrBlendable Float pixel format for high dynamic range data.
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SurfaceFormat
Bgr32 For compatibility with WPF D3DImage.
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SurfaceFormat
Bgra32 For compatibility with WPF D3DImage.
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SurfaceFormat
ColorSRgb Unsigned 32-bit RGBA sRGB pixel format that supports 8 bits per channel.
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SurfaceFormat
Bgr32SRgb Unsigned 32-bit sRGB pixel format that supports 8 bits per channel. 8 bits are unused.
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SurfaceFormat
Bgra32SRgb Unsigned 32-bit sRGB pixel format that supports 8 bits per channel.
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SurfaceFormat
Dxt1SRgb DXT1. sRGB texture format with compression. Surface dimensions must be a multiple of 4.
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SurfaceFormat
Dxt3SRgb DXT3. sRGB texture format with compression. Surface dimensions must be a multiple of 4.
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SurfaceFormat
Dxt5SRgb DXT5. sRGB texture format with compression. Surface dimensions must be a multiple of 4.
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SurfaceFormat
RgbPvrtc2Bpp PowerVR texture compression format (iOS and Android).
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SurfaceFormat
RgbPvrtc4Bpp PowerVR texture compression format (iOS and Android).
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SurfaceFormat
RgbaPvrtc2Bpp PowerVR texture compression format (iOS and Android).
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SurfaceFormat
RgbaPvrtc4Bpp PowerVR texture compression format (iOS and Android).
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SurfaceFormat
RgbEtc1 Ericcson Texture Compression (Android)
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SurfaceFormat
Dxt1a DXT1 version where 1-bit alpha is used.
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SurfaceFormat
RgbaAtcExplicitAlpha ATC/ATITC compression (Android)
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SurfaceFormat
RgbaAtcInterpolatedAlpha ATC/ATITC compression (Android)
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SurfaceFormat