GameΒΆ
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class
Game: System.Object, System.IDisposable -
readonly LaunchParameters
LaunchParameters
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readonly GameComponentCollection
Components
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System.TimeSpan
InactiveSleepTime
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System.TimeSpan
MaxElapsedTime The maximum amount of time we will frameskip over and only perform Update calls with no Draw calls. MonoGame extension.
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readonly bool
IsActive
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bool
IsMouseVisible
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System.TimeSpan
TargetElapsedTime
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bool
IsFixedTimeStep
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readonly GameServiceContainer
Services
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ContentManager
Content
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readonly GraphicsDevice
GraphicsDevice
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readonly GameWindow
Window
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void
Log(string Message) Parameters: - Message (string) –
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public void
Dispose()
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Game
get_Instance()
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bool
get_Initialized()
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public void
add_Activated(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_Activated(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_Deactivated(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_Deactivated(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_Disposed(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_Disposed(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_Exiting(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_Exiting(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
Exit()
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public void
ResetElapsedTime()
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public void
SuppressDraw()
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public void
RunOneFrame()
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public void
Run()
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public void
Run(GameRunBehavior runBehavior) Parameters: - runBehavior (Microsoft.Xna.Framework.GameRunBehavior) –
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public void
Tick()
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void
applyChanges(GraphicsDeviceManager manager) Parameters: - manager (Microsoft.Xna.Framework.GraphicsDeviceManager) –
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void
DoUpdate(GameTime gameTime) Parameters: - gameTime (Microsoft.Xna.Framework.GameTime) –
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void
DoDraw(GameTime gameTime) Parameters: - gameTime (Microsoft.Xna.Framework.GameTime) –
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void
DoInitialize()
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void
DoExiting()
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GraphicsDeviceManager
get_graphicsDeviceManager()
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readonly LaunchParameters