JoystickHatΒΆ
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struct
JoystickHat: System.ValueType Describes joystick hat state.
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readonly ButtonState
Down Gets if joysticks hat “down” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
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readonly ButtonState
Left Gets if joysticks hat “left” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
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readonly ButtonState
Right Gets if joysticks hat “right” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
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readonly ButtonState
Up Gets if joysticks hat “up” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
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void
set_Down(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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void
set_Left(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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void
set_Right(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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void
set_Up(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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readonly ButtonState