JoystickHatΒΆ
-
struct
JoystickHat
: System.ValueType Describes joystick hat state.
-
readonly ButtonState
Down
Gets if joysticks hat “down” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
-
readonly ButtonState
Left
Gets if joysticks hat “left” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
-
readonly ButtonState
Right
Gets if joysticks hat “right” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
-
readonly ButtonState
Up
Gets if joysticks hat “up” is pressed.
Value: F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the button is pressed otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
-
void
set_Down
(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
-
void
set_Left
(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
-
void
set_Right
(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
-
void
set_Up
(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
-
readonly ButtonState