IShaderReaderΒΆ
-
interface
IShaderReader -
ShaderStage
GetStage()
-
System.Byte[]
GetBytecode()
-
int
GetSamplerCount()
-
SamplerType
GetSamplerType(int samplerIndex) Parameters: - samplerIndex (int) –
-
int
GetSamplerTextureSlot(int samplerIndex) Parameters: - samplerIndex (int) –
-
int
GetSamplerSamplerSlot(int samplerIndex) Parameters: - samplerIndex (int) –
-
SamplerState
GetSamplerState(int samplerIndex) Parameters: - samplerIndex (int) –
-
string
GetSamplerName(int samplerIndex) Parameters: - samplerIndex (int) –
-
int
GetSamplerParameter(int samplerIndex) Parameters: - samplerIndex (int) –
-
int
GetConstantBufferCount()
-
int
GetConstantBufferValue(int constantBufferIndex) Parameters: - constantBufferIndex (int) –
-
int
GetAttributeCount()
-
string
GetAttributeName(int attributeIndex) Parameters: - attributeIndex (int) –
-
VertexElementUsage
GetAttributeUsage(int attributeIndex) Parameters: - attributeIndex (int) –
-
int
GetAttributeIndexInShader(int attributeIndex) Parameters: - attributeIndex (int) –
-
int
GetAttributeLocation(int attributeIndex) Parameters: - attributeIndex (int) –
-
ShaderStage