GamePadDPadΒΆ
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struct
GamePadDPad: System.ValueType -
readonly ButtonState
Down
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readonly ButtonState
Left
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readonly ButtonState
Right
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readonly ButtonState
Up
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void
set_Down(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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void
set_Left(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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void
set_Right(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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void
set_Up(ButtonState value) Parameters: - value (Microsoft.Xna.Framework.Input.ButtonState) –
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bool
op_Equality(GamePadDPad left, GamePadDPad right) Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadDPad are equal.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadDPad) – The first object to compare.
- right (Microsoft.Xna.Framework.Input.GamePadDPad) – The second object to compare.
Returns: true if and are equal; otherwise, false.
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bool
op_Inequality(GamePadDPad left, GamePadDPad right) Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadDPad are not equal.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadDPad) – The first object to compare.
- right (Microsoft.Xna.Framework.Input.GamePadDPad) – The second object to compare.
Returns: true if and are not equal; otherwise, false.
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bool
Equals(System.Object obj) Returns a value indicating whether this instance is equal to a specified object.
Parameters: - obj (System.Object) – An object to compare to this instance.
Returns: true if is a T:Microsoft.Xna.Framework.Input.GamePadDPad and has the same value as this instance; otherwise, false.
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int
GetHashCode()
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readonly ButtonState