GameComponentΒΆ
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class
GameComponent: System.Object, IGameComponent, IUpdateable, System.IComparable<GameComponent>, System.IDisposable -
readonly Game
Game
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bool
Enabled
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int
UpdateOrder
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public void
add_EnabledChanged(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_EnabledChanged(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_UpdateOrderChanged(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_UpdateOrderChanged(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
Initialize()
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public void
Update(GameTime gameTime) Parameters: - gameTime (Microsoft.Xna.Framework.GameTime) –
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public void
Dispose() Shuts down the component.
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public int
CompareTo(GameComponent other) Parameters: - other (Microsoft.Xna.Framework.GameComponent) –
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readonly Game