GamePadStateΒΆ

struct GamePadState : System.ValueType
GamePadState Default

The default initialized gamepad state.

readonly bool IsConnected
readonly int PacketNumber
readonly GamePadButtons Buttons
readonly GamePadDPad DPad
readonly GamePadThumbSticks ThumbSticks
readonly GamePadTriggers Triggers
void set_IsConnected(bool value)
Parameters:
  • value (bool) –
void set_PacketNumber(int value)
Parameters:
  • value (int) –
void set_Buttons(GamePadButtons value)
Parameters:
  • value (Microsoft.Xna.Framework.Input.GamePadButtons) –
void set_DPad(GamePadDPad value)
Parameters:
  • value (Microsoft.Xna.Framework.Input.GamePadDPad) –
void set_ThumbSticks(GamePadThumbSticks value)
Parameters:
  • value (Microsoft.Xna.Framework.Input.GamePadThumbSticks) –
void set_Triggers(GamePadTriggers value)
Parameters:
  • value (Microsoft.Xna.Framework.Input.GamePadTriggers) –
bool IsButtonDown(Buttons button)
Parameters:
  • button (Microsoft.Xna.Framework.Input.Buttons) –
bool IsButtonUp(Buttons button)
Parameters:
  • button (Microsoft.Xna.Framework.Input.Buttons) –
bool op_Inequality(GamePadState left, GamePadState right)
Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadState) –
  • right (Microsoft.Xna.Framework.Input.GamePadState) –
bool op_Equality(GamePadState left, GamePadState right)
Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadState) –
  • right (Microsoft.Xna.Framework.Input.GamePadState) –
bool Equals(System.Object obj)
Parameters:
  • obj (System.Object) –
int GetHashCode()
string ToString()