GamePadStateΒΆ
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struct
GamePadState: System.ValueType -
GamePadState
Default The default initialized gamepad state.
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readonly bool
IsConnected
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readonly int
PacketNumber
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readonly GamePadButtons
Buttons
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readonly GamePadDPad
DPad
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readonly GamePadThumbSticks
ThumbSticks
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readonly GamePadTriggers
Triggers
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void
set_IsConnected(bool value) Parameters: - value (bool) –
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void
set_PacketNumber(int value) Parameters: - value (int) –
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void
set_Buttons(GamePadButtons value) Parameters: - value (Microsoft.Xna.Framework.Input.GamePadButtons) –
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void
set_DPad(GamePadDPad value) Parameters: - value (Microsoft.Xna.Framework.Input.GamePadDPad) –
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void
set_ThumbSticks(GamePadThumbSticks value) Parameters: - value (Microsoft.Xna.Framework.Input.GamePadThumbSticks) –
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void
set_Triggers(GamePadTriggers value) Parameters: - value (Microsoft.Xna.Framework.Input.GamePadTriggers) –
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bool
IsButtonDown(Buttons button) Parameters: - button (Microsoft.Xna.Framework.Input.Buttons) –
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bool
IsButtonUp(Buttons button) Parameters: - button (Microsoft.Xna.Framework.Input.Buttons) –
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bool
op_Inequality(GamePadState left, GamePadState right) Parameters: - left (Microsoft.Xna.Framework.Input.GamePadState) –
- right (Microsoft.Xna.Framework.Input.GamePadState) –
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bool
op_Equality(GamePadState left, GamePadState right) Parameters: - left (Microsoft.Xna.Framework.Input.GamePadState) –
- right (Microsoft.Xna.Framework.Input.GamePadState) –
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bool
Equals(System.Object obj) Parameters: - obj (System.Object) –
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int
GetHashCode()
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string
ToString()
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GamePadState