GamePadTriggersΒΆ

struct GamePadTriggers : System.ValueType
readonly float Left
readonly float Right
void set_Left(float value)
Parameters:
  • value (float) –
void set_Right(float value)
Parameters:
  • value (float) –
bool op_Equality(GamePadTriggers left, GamePadTriggers right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadTriggers are equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadTriggers) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadTriggers) – The second object to compare.
Returns:

true if and are equal; otherwise, false.

bool op_Inequality(GamePadTriggers left, GamePadTriggers right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadTriggers are not equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadTriggers) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadTriggers) – The second object to compare.
Returns:

true if and are not equal; otherwise, false.

bool Equals(System.Object obj)

Returns a value indicating whether this instance is equal to a specified object.

Parameters:
  • obj (System.Object) – An object to compare to this instance.
Returns:

true if is a T:Microsoft.Xna.Framework.Input.GamePadTriggers and has the same value as this instance; otherwise, false.

int GetHashCode()