GamePadTriggersΒΆ
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struct
GamePadTriggers: System.ValueType -
readonly float
Left
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readonly float
Right
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void
set_Left(float value) Parameters: - value (float) –
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void
set_Right(float value) Parameters: - value (float) –
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bool
op_Equality(GamePadTriggers left, GamePadTriggers right) Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadTriggers are equal.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadTriggers) – The first object to compare.
- right (Microsoft.Xna.Framework.Input.GamePadTriggers) – The second object to compare.
Returns: true if and are equal; otherwise, false.
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bool
op_Inequality(GamePadTriggers left, GamePadTriggers right) Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadTriggers are not equal.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadTriggers) – The first object to compare.
- right (Microsoft.Xna.Framework.Input.GamePadTriggers) – The second object to compare.
Returns: true if and are not equal; otherwise, false.
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bool
Equals(System.Object obj) Returns a value indicating whether this instance is equal to a specified object.
Parameters: - obj (System.Object) – An object to compare to this instance.
Returns: true if is a T:Microsoft.Xna.Framework.Input.GamePadTriggers and has the same value as this instance; otherwise, false.
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int
GetHashCode()
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readonly float