TextureCollectionΒΆ
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class
TextureCollection: System.Object -
Texture
Item
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void
Clear()
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void
Dirty() Marks all texture slots as dirty.
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void
SetTextures(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
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void
ClearTargets(GraphicsDevice device, Microsoft.Xna.Framework.Graphics.RenderTargetBinding[] targets) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
- targets (Microsoft.Xna.Framework.Graphics.RenderTargetBinding[]) –
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Texture