GraphicsDeviceΒΆ
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class
GraphicsDevice: System.Object, System.IDisposable -
readonly TextureCollection
VertexTextures
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readonly SamplerStateCollection
VertexSamplerStates
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readonly TextureCollection
Textures
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readonly SamplerStateCollection
SamplerStates
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readonly bool
IsDisposed
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readonly bool
IsContentLost
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readonly GraphicsAdapter
Adapter
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GraphicsMetrics
Metrics The rendering information for debugging and profiling. The metrics are reset every frame after draw within M:Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present.
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RasterizerState
RasterizerState
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Color
BlendFactor The color used as blend factor when alpha blending.
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BlendState
BlendState
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DepthStencilState
DepthStencilState
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readonly DisplayMode
DisplayMode
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readonly GraphicsDeviceStatus
GraphicsDeviceStatus
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readonly PresentationParameters
PresentationParameters
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Viewport
Viewport
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readonly GraphicsProfile
GraphicsProfile
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Rectangle
ScissorRectangle
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readonly int
RenderTargetCount
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IndexBuffer
Indices
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bool
ResourcesLost
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readonly System.Object
Handle Returns a handle to internal device object. Valid only on DirectX platforms. For usage, convert this to SharpDX.Direct3D11.Device.
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void
PlatformBeginApplyState()
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void
PlatformApplyState(bool applyShaders) Parameters: - applyShaders (bool) –
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public void
Flush() Sends queued-up commands in the command buffer to the graphics processing unit (GPU).
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Microsoft.Xna.Framework.Graphics.GraphicsCapabilities
get_GraphicsCapabilities()
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public void
add_DeviceLost(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_DeviceLost(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_DeviceReset(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_DeviceReset(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_DeviceResetting(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_DeviceResetting(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_ResourceCreated(System.EventHandler<ResourceCreatedEventArgs> value) Parameters: - value (System.EventHandler<ResourceCreatedEventArgs>) –
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public void
remove_ResourceCreated(System.EventHandler<ResourceCreatedEventArgs> value) Parameters: - value (System.EventHandler<ResourceCreatedEventArgs>) –
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public void
add_ResourceDestroyed(System.EventHandler<ResourceDestroyedEventArgs> value) Parameters: - value (System.EventHandler<ResourceDestroyedEventArgs>) –
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public void
remove_ResourceDestroyed(System.EventHandler<ResourceDestroyedEventArgs> value) Parameters: - value (System.EventHandler<ResourceDestroyedEventArgs>) –
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public void
add_Disposing(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_Disposing(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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void
add_PresentationChanged(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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void
remove_PresentationChanged(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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bool
get_IsRenderTargetBound()
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DepthFormat
get_ActiveDepthFormat()
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void
Initialize()
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void
ApplyState(bool applyShaders) Parameters: - applyShaders (bool) –
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public void
Clear(Color color) Parameters: - color (Microsoft.Xna.Framework.Color) –
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public void
Clear(ClearOptions options, Color color, float depth, int stencil) Parameters: - options (Microsoft.Xna.Framework.Graphics.ClearOptions) –
- color (Microsoft.Xna.Framework.Color) –
- depth (float) –
- stencil (int) –
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public void
Clear(ClearOptions options, Vector4 color, float depth, int stencil) Parameters: - options (Microsoft.Xna.Framework.Graphics.ClearOptions) –
- color (Microsoft.Xna.Framework.Vector4) –
- depth (float) –
- stencil (int) –
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public void
Dispose()
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void
AddResourceReference(System.WeakReference resourceReference) Parameters: - resourceReference (System.WeakReference) –
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void
RemoveResourceReference(System.WeakReference resourceReference) Parameters: - resourceReference (System.WeakReference) –
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public void
Present()
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public void
Reset()
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public void
Reset(PresentationParameters presentationParameters) Parameters: - presentationParameters (Microsoft.Xna.Framework.Graphics.PresentationParameters) –
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void
OnDeviceResetting() Trigger the DeviceResetting event Currently internal to allow the various platforms to send the event at the appropriate time.
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void
OnDeviceReset() Trigger the DeviceReset event to allow games to be notified of a device reset. Currently internal to allow the various platforms to send the event at the appropriate time.
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public void
SetRenderTarget(RenderTarget2D renderTarget) Parameters: - renderTarget (Microsoft.Xna.Framework.Graphics.RenderTarget2D) –
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public void
SetRenderTarget(RenderTargetCube renderTarget, CubeMapFace cubeMapFace) Parameters: - renderTarget (Microsoft.Xna.Framework.Graphics.RenderTargetCube) –
- cubeMapFace (Microsoft.Xna.Framework.Graphics.CubeMapFace) –
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public void
SetRenderTargets(Microsoft.Xna.Framework.Graphics.RenderTargetBinding[] renderTargets) Parameters: - renderTargets (Microsoft.Xna.Framework.Graphics.RenderTargetBinding[]) –
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void
ApplyRenderTargets(Microsoft.Xna.Framework.Graphics.RenderTargetBinding[] renderTargets) Parameters: - renderTargets (Microsoft.Xna.Framework.Graphics.RenderTargetBinding[]) –
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public Microsoft.Xna.Framework.Graphics.RenderTargetBinding[]
GetRenderTargets()
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public void
GetRenderTargets(Microsoft.Xna.Framework.Graphics.RenderTargetBinding[] outTargets) Parameters: - outTargets (Microsoft.Xna.Framework.Graphics.RenderTargetBinding[]) –
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public void
SetVertexBuffer(VertexBuffer vertexBuffer) Parameters: - vertexBuffer (Microsoft.Xna.Framework.Graphics.VertexBuffer) –
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public void
SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset) Parameters: - vertexBuffer (Microsoft.Xna.Framework.Graphics.VertexBuffer) –
- vertexOffset (int) –
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public void
SetVertexBuffers(Microsoft.Xna.Framework.Graphics.VertexBufferBinding[] vertexBuffers) Parameters: - vertexBuffers (Microsoft.Xna.Framework.Graphics.VertexBufferBinding[]) –
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Microsoft.Xna.Framework.Graphics.Shader
get_VertexShader()
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void
set_VertexShader(Microsoft.Xna.Framework.Graphics.Shader value) Parameters: - value (Microsoft.Xna.Framework.Graphics.Shader) –
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Microsoft.Xna.Framework.Graphics.Shader
get_PixelShader()
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void
set_PixelShader(Microsoft.Xna.Framework.Graphics.Shader value) Parameters: - value (Microsoft.Xna.Framework.Graphics.Shader) –
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void
SetConstantBuffer(ShaderStage stage, int slot, Microsoft.Xna.Framework.Graphics.ConstantBuffer buffer) Parameters: - stage (Microsoft.Xna.Framework.Graphics.ShaderStage) –
- slot (int) –
- buffer (Microsoft.Xna.Framework.Graphics.ConstantBuffer) –
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public void
DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount) Draw geometry by indexing into the vertex buffer.
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) – The type of primitives in the index buffer.
- baseVertex (int) – Used to offset the vertex range indexed from the vertex buffer.
- minVertexIndex (int) – This is unused and remains here only for XNA API compatibility.
- numVertices (int) – This is unused and remains here only for XNA API compatibility.
- startIndex (int) – The index within the index buffer to start drawing from.
- primitiveCount (int) – The number of primitives to render from the index buffer.
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public void
DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount) Draw geometry by indexing into the vertex buffer.
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) – The type of primitives in the index buffer.
- baseVertex (int) – Used to offset the vertex range indexed from the vertex buffer.
- startIndex (int) – The index within the index buffer to start drawing from.
- primitiveCount (int) – The number of primitives to render from the index buffer.
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public void
DrawUserPrimitives<T>(PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.T[] vertexData, int vertexOffset, int primitiveCount) Type Parameters: - T –
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) –
- vertexData (Microsoft.Xna.Framework.Graphics.T[]) –
- vertexOffset (int) –
- primitiveCount (int) –
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public void
DrawUserPrimitives<T>(PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) Type Parameters: - T –
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) –
- vertexData (Microsoft.Xna.Framework.Graphics.T[]) –
- vertexOffset (int) –
- primitiveCount (int) –
- vertexDeclaration (Microsoft.Xna.Framework.Graphics.VertexDeclaration) –
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public void
DrawPrimitives(PrimitiveType primitiveType, int vertexStart, int primitiveCount) Draw primitives of the specified type from the currently bound vertexbuffers without indexing.
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) – The type of primitives to draw.
- vertexStart (int) – Index of the vertex to start at.
- primitiveCount (int) – The number of primitives to draw.
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public void
DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.T[] vertexData, int vertexOffset, int numVertices, System.Int16[] indexData, int indexOffset, int primitiveCount) Type Parameters: - T –
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) –
- vertexData (Microsoft.Xna.Framework.Graphics.T[]) –
- vertexOffset (int) –
- numVertices (int) –
- indexData (System.Int16[]) –
- indexOffset (int) –
- primitiveCount (int) –
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public void
DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.T[] vertexData, int vertexOffset, int numVertices, System.Int16[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) Type Parameters: - T –
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) –
- vertexData (Microsoft.Xna.Framework.Graphics.T[]) –
- vertexOffset (int) –
- numVertices (int) –
- indexData (System.Int16[]) –
- indexOffset (int) –
- primitiveCount (int) –
- vertexDeclaration (Microsoft.Xna.Framework.Graphics.VertexDeclaration) –
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public void
DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.T[] vertexData, int vertexOffset, int numVertices, System.Int32[] indexData, int indexOffset, int primitiveCount) Type Parameters: - T –
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) –
- vertexData (Microsoft.Xna.Framework.Graphics.T[]) –
- vertexOffset (int) –
- numVertices (int) –
- indexData (System.Int32[]) –
- indexOffset (int) –
- primitiveCount (int) –
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public void
DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.T[] vertexData, int vertexOffset, int numVertices, System.Int32[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) Type Parameters: - T –
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) –
- vertexData (Microsoft.Xna.Framework.Graphics.T[]) –
- vertexOffset (int) –
- numVertices (int) –
- indexData (System.Int32[]) –
- indexOffset (int) –
- primitiveCount (int) –
- vertexDeclaration (Microsoft.Xna.Framework.Graphics.VertexDeclaration) –
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public void
DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount) Draw instanced geometry from the bound vertex buffers and index buffer.
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) – The type of primitives in the index buffer.
- baseVertex (int) – Used to offset the vertex range indexed from the vertex buffer.
- minVertexIndex (int) – This is unused and remains here only for XNA API compatibility.
- numVertices (int) – This is unused and remains here only for XNA API compatibility.
- startIndex (int) – The index within the index buffer to start drawing from.
- primitiveCount (int) – The number of primitives in a single instance.
- instanceCount (int) – The number of instances to render.
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public void
DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount) Draw instanced geometry from the bound vertex buffers and index buffer.
Parameters: - primitiveType (Microsoft.Xna.Framework.Graphics.PrimitiveType) – The type of primitives in the index buffer.
- baseVertex (int) – Used to offset the vertex range indexed from the vertex buffer.
- startIndex (int) – The index within the index buffer to start drawing from.
- primitiveCount (int) – The number of primitives in a single instance.
- instanceCount (int) – The number of instances to render.
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GraphicsProfile
GetHighestSupportedGraphicsProfile(GraphicsDevice graphicsDevice) Parameters: - graphicsDevice (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
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Rectangle
GetDefaultTitleSafeArea(int x, int y, int width, int height) Parameters: - x (int) –
- y (int) –
- width (int) –
- height (int) –
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Rectangle
GetTitleSafeArea(int x, int y, int width, int height) Parameters: - x (int) –
- y (int) –
- width (int) –
- height (int) –
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void
SetHardwareFullscreen()
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void
CreateSizeDependentResources()
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void
OnPresentationChanged()
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public void
SetRenderTarget(RenderTarget2D renderTarget, int arraySlice) Parameters: - renderTarget (Microsoft.Xna.Framework.Graphics.RenderTarget2D) –
- arraySlice (int) –
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public void
SetRenderTarget(RenderTarget3D renderTarget, int arraySlice) Parameters: - renderTarget (Microsoft.Xna.Framework.Graphics.RenderTarget3D) –
- arraySlice (int) –
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void
PlatformResolveRenderTargets()
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readonly TextureCollection