DualTextureEffectΒΆ
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class
DualTextureEffect: Effect, System.IDisposable, IEffectMatrices, IEffectFog Built-in effect that supports two-layer multitexturing.
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Matrix
World Gets or sets the world matrix.
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Matrix
View Gets or sets the view matrix.
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Matrix
Projection Gets or sets the projection matrix.
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Vector3
DiffuseColor Gets or sets the material diffuse color (range 0 to 1).
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float
Alpha Gets or sets the material alpha.
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bool
FogEnabled Gets or sets the fog enable flag.
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float
FogStart Gets or sets the fog start distance.
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float
FogEnd Gets or sets the fog end distance.
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Vector3
FogColor Gets or sets the fog color.
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Texture2D
Texture Gets or sets the current base texture.
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Texture2D
Texture2 Gets or sets the current overlay texture.
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bool
VertexColorEnabled Gets or sets whether vertex color is enabled.
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public Effect
Clone() Creates a clone of the current DualTextureEffect instance.
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void
OnApply() Lazily computes derived parameter values immediately before applying the effect.
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Matrix