TouchLocationΒΆ
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struct
TouchLocation: System.ValueType, System.IEquatable<TouchLocation> -
readonly int
Id
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readonly Vector2
Position
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readonly float
Pressure
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readonly TouchLocationState
State
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Vector2
get_PressPosition()
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System.TimeSpan
get_PressTimestamp()
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System.TimeSpan
get_Timestamp()
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Vector2
get_Velocity()
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TouchLocation
AsMovedState() Returns a copy of the touch with the state changed to moved.
Returns: The new touch location.
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bool
UpdateState(TouchLocation touchEvent) Updates the touch location using the new event.
Parameters: - touchEvent (Microsoft.Xna.Framework.Input.Touch.TouchLocation) – The next event for this touch location.
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bool
Equals(System.Object obj) Parameters: - obj (System.Object) –
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bool
Equals(TouchLocation other) Parameters: - other (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
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int
GetHashCode()
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string
ToString()
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bool
TryGetPreviousLocation(ref TouchLocation aPreviousLocation) Parameters: - (ref) aPreviousLocation (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
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bool
op_Inequality(TouchLocation value1, TouchLocation value2) Parameters: - value1 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
- value2 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
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bool
op_Equality(TouchLocation value1, TouchLocation value2) Parameters: - value1 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
- value2 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
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void
AgeState()
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readonly int