SamplerStateΒΆ
-
class
SamplerState: GraphicsResource, System.IDisposable -
SamplerState
AnisotropicClamp
-
SamplerState
AnisotropicWrap
-
SamplerState
LinearClamp
-
SamplerState
LinearWrap
-
SamplerState
PointClamp
-
SamplerState
PointWrap
-
TextureAddressMode
AddressU
-
TextureAddressMode
AddressV
-
TextureAddressMode
AddressW
-
Color
BorderColor
-
TextureFilter
Filter
-
int
MaxAnisotropy
-
int
MaxMipLevel
-
float
MipMapLevelOfDetailBias
-
CompareFunction
ComparisonFunction When using comparison sampling, also set P:Microsoft.Xna.Framework.Graphics.SamplerState.FilterMode to F:Microsoft.Xna.Framework.Graphics.TextureFilterMode.Comparison.
-
TextureFilterMode
FilterMode
-
void
BindToGraphicsDevice(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
-
void
ThrowIfBound()
-
SamplerState
Clone()
-
void
GraphicsDeviceResetting()
-
SharpDX.Direct3D11.SamplerState
GetState(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
-
SamplerState