JoystickStateΒΆ

struct JoystickState : System.ValueType

Describes current joystick state.

readonly bool IsConnected

Gets a value indicating whether the joystick is connected.

Value:true if the joystick is connected; otherwise, false.
readonly System.Single[] Axes

Gets the joystick axis values.

Value:An array list of floats that indicate axis values.
readonly Microsoft.Xna.Framework.Input.ButtonState[] Buttons

Gets the joystick button values.

Value:An array list of ButtonState that indicate button values.
readonly Microsoft.Xna.Framework.Input.JoystickHat[] Hats

Gets the joystick hat values.

Value:An array list of T:Microsoft.Xna.Framework.Input.JoystickHat that indicate hat values.
void set_IsConnected(bool value)
Parameters:
  • value (bool) –
void set_Axes(System.Single[] value)
Parameters:
  • value (System.Single[]) –
void set_Buttons(Microsoft.Xna.Framework.Input.ButtonState[] value)
Parameters:
  • value (Microsoft.Xna.Framework.Input.ButtonState[]) –
void set_Hats(Microsoft.Xna.Framework.Input.JoystickHat[] value)
Parameters:
  • value (Microsoft.Xna.Framework.Input.JoystickHat[]) –