TextureΒΆ
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class
Texture: GraphicsResource, System.IDisposable -
readonly SurfaceFormat
Format
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readonly int
LevelCount
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int
get_SortingKey()
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int
CalculateMipLevels(int width, int height, int depth) Parameters: - width (int) –
- height (int) –
- depth (int) –
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int
GetPitch(int width) Parameters: - width (int) –
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void
GraphicsDeviceResetting()
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public System.IntPtr
GetSharedHandle() Gets the handle to a shared resource.
Returns: The handle of the shared resource, or F:System.IntPtr.Zero if the texture was not created as a shared resource.
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abstract SharpDX.Direct3D11.Resource
CreateTexture()
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SharpDX.Direct3D11.Resource
GetTexture()
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SharpDX.Direct3D11.ShaderResourceView
GetShaderResourceView()
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readonly SurfaceFormat