GamePadButtonsΒΆ
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struct
GamePadButtons
: System.ValueType -
readonly ButtonState
A
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readonly ButtonState
B
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readonly ButtonState
Back
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readonly ButtonState
X
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readonly ButtonState
Y
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readonly ButtonState
Start
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readonly ButtonState
LeftShoulder
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readonly ButtonState
LeftStick
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readonly ButtonState
RightShoulder
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readonly ButtonState
RightStick
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readonly ButtonState
BigButton
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bool
op_Equality
(GamePadButtons left, GamePadButtons right) Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadButtons are equal.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadButtons) – The first object to compare.
- right (Microsoft.Xna.Framework.Input.GamePadButtons) – The second object to compare.
Returns: true if and are equal; otherwise, false.
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bool
op_Inequality
(GamePadButtons left, GamePadButtons right) Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadButtons are not equal.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadButtons) – The first object to compare.
- right (Microsoft.Xna.Framework.Input.GamePadButtons) – The second object to compare.
Returns: true if and are not equal; otherwise, false.
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bool
Equals
(System.Object obj) Returns a value indicating whether this instance is equal to a specified object.
Parameters: - obj (System.Object) – An object to compare to this instance.
Returns: true if is a T:Microsoft.Xna.Framework.Input.GamePadButtons and has the same value as this instance; otherwise, false.
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int
GetHashCode
()
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readonly ButtonState