ICaptureCopyPostProcessingRenderPassΒΆ
-
interface
ICaptureCopyPostProcessingRenderPass
: IRenderPass A post-processing render pass which captures the current state of the render pipeline as a separate render target. This is more expensive than T:Protogame.ICaptureInlinePostProcessingRenderPass, but allows you to access the result at any time between the end of this render pass, and the begin of this render pass in the next frame.
-
readonly RenderTarget2D
CapturedRenderTarget
The captured render target. This property is null before the first frame is rendered.
-
readonly RenderTarget2D