Protogame
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General Information

  • Frequently Asked Questions

Basic Walkthroughs

  • Creating your first game
  • Rendering textures
  • Add a player
  • Handling input

Engine APIs

  • Core: Architecture
  • Core: Services and APIs
  • Asset Management
    • Conceptual model
    • Using assets
    • Types of assets
    • Compiling assets
    • Remote compilation
    • API Documentation
      • IAsset
      • LevelDataFormat
      • ModelVertex
      • ProtogameAssetModule
      • TargetPlatform
      • TargetPlatformUtility
      • TextureAsset
      • UserInterfaceFormat
  • Audio
  • Graphics
  • Graphics: 2D Rendering
  • Graphics: 3D Rendering
  • Graphics: Caching
  • Events (Input)
  • Physics
  • Level Management
  • Command Framework
  • AI Framework
  • Particle Systems
  • Networking: Multiplayer
  • Networking: Dedicated Servers
  • Scripting and Modding
  • Hardware Sensors
  • UI Framework

Engine Utilities

  • Analytics Reporting
  • Performance Profiling
  • Compression Utilities
  • Primitive Collisions
  • Image Processing
  • 2D Platforming Utilities
  • Memory Pooling
  • Structure Utilities
  • Noise Generation
  • Math Utilities
  • Extension Methods

Third-Party APIs

  • MonoGame Framework
  • MonoGame Framework (Content Pipeline)

Other Documentation

  • Internal Implementations
Protogame
  • Docs »
  • Asset Management »
  • API Documentation
  • Edit on GitHub

API DocumentationΒΆ

  • IAsset
  • LevelDataFormat
  • ModelVertex
  • ProtogameAssetModule
  • TargetPlatform
  • TargetPlatformUtility
  • TextureAsset
  • UserInterfaceFormat
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