TargetPlatformΒΆ
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enum
TargetPlatform: System.Enum, System.IComparable, System.IFormattable, System.IConvertible Represents a platform that Protogame can either execute on, or output asset content for.
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TargetPlatform
Windows The Windows desktop. This represents running on the Windows desktop using the Win32 API (not Metro).
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TargetPlatform
Xbox360 XBox 360. This platform is only supported by the original XNA toolkit, and Protogame can not run on it.
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TargetPlatform
WindowsPhone Windows Phone 7. This platform is no longer recognised by MonoGame; Protogame still includes this declaration for backwards compatible as this enumeration is serialized as part of assets.
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TargetPlatform
iOS Apple iOS devices (including iPhone and iPad).
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TargetPlatform
Android Android devices (including phones and tablets).
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TargetPlatform
Linux The Linux desktop.
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TargetPlatform
MacOSX The Mac OS X desktop.
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TargetPlatform
WindowsStoreApp Windows Store applications. This represents running under the new Metro API offered by Windows 8 and later.
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TargetPlatform
NativeClient Google NativeClient. This platform is not supported by MonoGame, and as such, Protogame can not run on it.
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TargetPlatform
Ouya The OUYA console, which is a superset of the Android functionality.
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TargetPlatform
PlayStationMobile PlayStation Mobile. This platform has since been deprecated by Sony.
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TargetPlatform
WindowsPhone8 Windows Phone 8.
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TargetPlatform
RaspberryPi Raspberry Pi. This platform is not supported by MonoGame, and as such, Protogame can not run on it.
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TargetPlatform
Web A web application, where the C# code has been converted to Javascript with JSIL. This platform is not yet supported by MonoGame, and as such, Protogame can not run on it.
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TargetPlatform