MxClientΒΆ
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class
MxClient: System.Object A client on the Mx protocol.
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readonly System.Net.IPEndPoint
Endpoint Gets the endpoint that this client is responsible for.
Value: The endpoint that this client is responsible for.
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readonly float
Latency Gets the amount of network latency (lag) in milliseconds.
Value: The network latency.
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Protogame.MxClientGroup
Group The group that this Mx client is in. You should not set this directly; instead call M:Protogame.MxDispatcher.PlaceInGroup(Protogame.MxClient,System.String).
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int
DisconnectLimit The disconnection timeout limit.
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int
DisconnectWarningLimit The disconnection timeout warning limit.
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readonly int
DisconnectAccumulator The disconnection accumulator.
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readonly bool
HasReceivedPacket Whether or not this client has ever received a packet. When a group is isolating connections via M:Protogame.MxClientGroup.Isolate, it checks this value to see whether or not the client has had successful communications as opposed to simply not having timed out yet.
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public void
add_DisconnectWarning(MxDisconnectEventHandler value) Parameters: - value (Protogame.MxDisconnectEventHandler) –
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public void
remove_DisconnectWarning(MxDisconnectEventHandler value) Parameters: - value (Protogame.MxDisconnectEventHandler) –
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public void
add_FlowControlChanged(FlowControlChangedEventHandler value) Parameters: - value (Protogame.FlowControlChangedEventHandler) –
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public void
remove_FlowControlChanged(FlowControlChangedEventHandler value) Parameters: - value (Protogame.FlowControlChangedEventHandler) –
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public void
add_MessageAcknowledged(MxMessageEventHandler value) Parameters: - value (Protogame.MxMessageEventHandler) –
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public void
remove_MessageAcknowledged(MxMessageEventHandler value) Parameters: - value (Protogame.MxMessageEventHandler) –
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public void
add_MessageLost(MxMessageEventHandler value) Parameters: - value (Protogame.MxMessageEventHandler) –
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public void
remove_MessageLost(MxMessageEventHandler value) Parameters: - value (Protogame.MxMessageEventHandler) –
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public void
add_MessageReceived(MxMessageReceiveEventHandler value) Parameters: - value (Protogame.MxMessageReceiveEventHandler) –
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public void
remove_MessageReceived(MxMessageReceiveEventHandler value) Parameters: - value (Protogame.MxMessageReceiveEventHandler) –
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public void
add_MessageSent(MxMessageEventHandler value) Parameters: - value (Protogame.MxMessageEventHandler) –
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public void
remove_MessageSent(MxMessageEventHandler value) Parameters: - value (Protogame.MxMessageEventHandler) –
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public void
EnqueueReceive(System.Byte[] packet) Enqueues a byte array to be handled in the receiving logic when Update() is called.
Parameters: - packet (System.Byte[]) – The packet’s byte data.
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public void
EnqueueSend(System.Byte[] packet, uint protocol) Enqueues a byte array to be sent to the target endpoint when Update() is called.
Parameters: - packet (System.Byte[]) – The packet’s byte data.
- protocol (uint) – The packet’s protocol type.
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public void
Update() Updates the state of the Mx client, sending outgoing packets and receiving incoming packets.
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readonly System.Net.IPEndPoint